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(+1)

Yeah, good game!

You only should add a sign at the screen borders that foollow the char to indicate where he goes when pressing the "Up" command. Something like this:


The HUD is shifted on bottom to avoid overlaps.

Thanks for the feed back!

The character's sprite direction corresponds to where the controls move him, which is why I only made 4 directions for the sprite. I can understand there still being some confusion about it though, so I'll consider adding something to make it more clear.

(+1)

as alternative, what about to lock views to 45 degrees only?