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Yeah, good game!

You only should add a sign at the screen borders that foollow the char to indicate where he goes when pressing the "Up" command. Something like this:

The HUD is shifted on bottom to avoid overlaps.

Thanks for the feed back!

The character's sprite direction corresponds to where the controls move him, which is why I only made 4 directions for the sprite. I can understand there still being some confusion about it though, so I'll consider adding something to make it more clear.


as alternative, what about to lock views to 45 degrees only?