Yeah, good game!
You only should add a sign at the screen borders that foollow the char to indicate where he goes when pressing the "Up" command. Something like this:
The HUD is shifted on bottom to avoid overlaps.
Thanks for the feed back!
The character's sprite direction corresponds to where the controls move him, which is why I only made 4 directions for the sprite. I can understand there still being some confusion about it though, so I'll consider adding something to make it more clear.