Let's quote myself from my Devlog:
Feud For All - A 1v1 2D MOBA/ Fighting game.
- Every player chooses a chieftain as a hero.
- Every chieftain has a unique base, unit set and combat abilities
- Combos and counter complexity is reduced
- Crowdcontroll and pin mechanics to let your units pass the enemy chieftain
- 3 or 5 rounds of play for a set
- Brawls between chieftains are deadly for small units.
- Lanes that can not be used by Heros/Chieftains (underground maybe)