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(9 edits)

Locations

The game currently has 4 locations that can be played in:  the beach, the lounge, the bedroom, and the void. To create images in the same locations, you will first need to have DAZ Studio installed and own the relevant assets. Some of these assets are fairly expensive, but they go on sale somewhat regularly:

Once you have the assets, installed, you should download the render_toolkit.zip file from this site. The zip contains DAZ save files for each environment. These save files also contain the various cameras and lights required to have a consistent look with existing renders.

The toolkit zip also contains the backdrop images used by some of the environments (beach and bedroom).

  1. Install DAZ
  2. Install the assets
  3. Load the environment .duf file into DAZ
  4. Load your model, move it in front of the camera
  5. Set the backdrop (beach and bedroom only)
  6. Adjust pose, camera, lights, until things look good.
  7. Render!

 

Creating custom locations

To create a new location, you will need to create a render of your location for composite player images to be rendered over. The composite images will all need to be the same size as your location image.  The standard 2200x1238px size is recommended, and the image should be a jpg.  Make sure you save your render exactly as it was rendered, as you will need to render all composite images with the exact same camera and lights and positions to create a realistic illusion of them being in the location.

The most convenient way to package your location jpg is to simply place it in your custom opponent's outfit folder . Then set your outfit.properties file's outfit.location property to the name of your location image, minus the extension.   

(The core folder for locations is the /locations folder, and placing your location jpg there works as well).

Note that you only need to do this if you plan on having composite images for your players in that location.