Outfit properties file
Similar to the opponents properties file, this file contains setting specific to the outfit.
outfit.name
The name of the outfit as it will be displayed in the game. Mandatory.
outfit.X
These are the ordered names of the clothes your player is wearing. Keep the names short or they will have trouble fitting in the various buttons they can appear on. Must have one entry for each clothing being worn, exactly.
example:
outfit.1=dress
outfit.2=bra
outfit.3=panties
While the order in which the clothes are be removed can be flexible, this does define the "default" order. There is no upper limit to the number of clothes allowed.
outfit.X.undress
This value can be used to customize the sound that is played when this article of clothing is removed if the default sound based on the clothing name does not match. This is a comma separated list of sound effect names, that will be played in order.
The following example will play the sound of a zipper being unzipped, clothes ruffling, and then clothes dropping on the ground. outfit.3.undress=zipper,clothes_remove_0,clothes_drop
Available sound effect names are:
- belt_remove
- belt_unbuckle
- clothes_drop
- clothes_remove_0
- clothes_remove_1
- shoe_drop
- zipper
outfit.location
The location in which the outfit is shown. This will be used by the game for putting together composite shots of all the players together.
Only include this line if your player is being drawn in one of the game's predefined locations.
Current available locations are beach, bedroom, lounge and void
outfit.layer
Used to determine how deep into the composite shots the player is located. The higher the value, the further the player is in the background. The value should be used in a consistent manner with that of other players in the same location, as it is used to determine who gets drawn in front of whom.
outfit.position
This is the position of your player in the composite shots. It can be any arbitrary value, as long as it is consistent with the positions used by other players in the same location, like left, right, or front. Used to detect whether two players occupy the same spot in composite shots
outfit.lock
Similar to opponent.lock, but locks only the outfit. Use this to lock spicier or more 'bonus' type outfits behind the regular ones, or to force the exact order the outfits should be played in.
outfit.music
Can be used to customize which music should play when this outfit is worn. If not set, the default music will play. Current music options are beach holiday romantic and spooky