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Hey, just gave the game a couple of plays, and the super moves and throw felt very rewarding. The regular attacks felt a little odd not having hitstun. Every character could just attack regardless of whether they were taking damage or not, which meant there was no reward for dodging and counter attacking, as the enemy could just attack right after I landed my counter attack.

I'm guessing hit and run tactics are the way to go, still it would be nice if the enemies had a visual cue from being hit (other than the damage numbers).

All the best!

Thank you for your feedback! Yeah, I see what you're saying; technically the enemies can't attack while they're being hurt, but their stun probably doesn't last long enough. I'll definitely keep this in mind!