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JackBreen_HG

36
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A member registered Oct 31, 2016 · View creator page →

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Thanks so much! Glad you like it!

I'm so glad you saw this! I've made a ton more videos since this one, but the Moop episode still holds a special place in my heart. Great game and awesome writing.

Your video is awesome! And hilarious too haha. Glad you liked the game!!

That's awesome! Glad you're enjoying it, thanks so much for the feedback! These kind of comments make my day.

WOOOO!!!! YEAAAAHHH!!!!

Nice! That's pretty high, I've only gotten there a couple times myself hahaha

I ended up talking about this game in the latest episode of my YouTube channel. Hope you enjoy! 

https://www.youtube.com/watch?v=n8q5XBRWH3g&t=1s

I love this! Beautiful job.

Sure! I'll check it out as soon as I get the chance! 

I'm so glad you've been enjoying it! Nice job gittin gud! The secret is to use your special moves, especially the full power one. But yeah, it's a tough little game, I made the thing and even I can usually only get to round 7 or 8 hahaha

This is literally one of the nicest comments I have ever received; thank you so much! This just made my day haha. In terms of your question, I would love to port the game to other platforms at some point, it would just be a matter of when I have the time and funding to do so.

Super impressive! Can't wait for the finished game; I'll definitely play it on my youtube channel!

SO SICK!!!!!

This is awesome! I'd love to see a full game in this fashion at some point. Well done!

It'd be fun to play through an RPG story in this style; maybe with branching paths?

Thanks for checking out the video! I'm glad you liked it. Keep up the good work!

That's awesome man,  nice job! I'll definitely check both those out once they're done! 

This whole little project is great, but the level design really stuck out! I gave this game a shoutout in my latest episode of my youtube channel. I talk about Cuckoo Castle at the part where I talk about level design. Nice work!

Thanks so much! I'm so glad you liked the video! Saving Princess is super sick, are you still working on a sequel? I'd love to play it once it's done :D

I enjoyed this game so much that I decided to make it the main topic in my latest episode of Hybrid Plays! Saving Princess is a great example of simple metroidvania design done right. Nice work!

Nice work! Was this inspired by the mobile game Slayin? You should check it out if you haven't heard of it

Awesome game with great music! I had a lot of fun making this episode. 

Awesome game! Proud to have it be the featured game in episode 2 of my new channel!

Thank you! I'm glad you like it!

Great game! I'm proud to say that this game is the topic of the first episode of Hybrid Plays!

Glad you're having fun with it!

Glad you like the game! The move shown in the gif is the 3rd special attack. To preform it, get your special meter up all the way and then press 'E' .

Thank you for your feedback! Yeah, I see what you're saying; technically the enemies can't attack while they're being hurt, but their stun probably doesn't last long enough. I'll definitely keep this in mind!  

I'm glad you like it! And thank you for pointing that out, I just went back and fixed it

Yeah this is really awesome! The artwork is charming and the music is really good too.

Nice game overall! The music is awesome, and the sound effects are juicy. 

Here's some new gameplay! :


The changes featured in this clip:

New HUD graphics

Enemy spawner shafts

Multi-colored sign terminal thingy on the Ship Drop Point

Updated Spiderbot animations

Updated pathfinding system for soldiers


What do you guys think? Feel free to leave feedback!

Hey man, this is looking good! Kind of reminds me of that flash game Raze that used to be popular. Keep up the good work!

This is looking cool! It's like Metroid but with more action mechanics. And I, too, enjoy the lighting.

Looks like a good start! I like the use of different minigames. My only question: how come the art style for Cave Boy isn't pixel art? It kind of makes it stand out from the rest of the screens...but other than that, nice job! Keep up the good work.

Hi everyone! Thank you for clicking on this topic!

My name is Jack Breen, and I'm currently developing a game called Shooty Space.

Shooty Space is like if you took Galaga and Enter The Gungeon and put them both in a blender. "What?" you just said. "Explain yourself, mysterious internet person!" Okay, allow to go in depth: Shooty Space is a vertical space-shooter at heart, but with a twist-during levels, events will occur that allow you to land inside giant frigate hangers, land, jump out, and take control of your bite-sized pilot! This trailer explains it all:

Features in this radical game:

Arcade Style Gameplay: When you die, you're dead. The goal in Shooty Space is to get as far as you can before you eat space dust. Can you get the high score and show your friends you're the coolest in the club?

Customization: Obtain new parts and weapons for both your ship and your pilot!

8 Bit Artwork and Music: I love writing 8-bit music, so I'm filling this game to the brim with it!

Lasers: Lasers go pew pew a lot, and this game has a lot of lasers; so therefore, this entire game goes pew pew a whole bunch.

Explosions: Micheal Bay endorses this game. I think.


Like what you see? Great! Shooty Space is currently on Steam Greenlight accepting votes!

https://steamcommunity.com/sharedfiles/filedetails/?id=780692025&searchtext=shooty+space

Once again, thank you so much for checking this out. Please feel free to post your thoughts below! If you want to see more, you can check me out on Twitter at @Hybrid_Games_ .