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This whole little project is great, but the level design really stuck out! I gave this game a shoutout in my latest episode of my youtube channel. I talk about Cuckoo Castle at the part where I talk about level design. Nice work!
I enjoyed this game so much that I decided to make it the main topic in my latest episode of Hybrid Plays! Saving Princess is a great example of simple metroidvania design done right. Nice work!
Thank you for your feedback! Yeah, I see what you're saying; technically the enemies can't attack while they're being hurt, but their stun probably doesn't last long enough. I'll definitely keep this in mind!
Here's some new gameplay! :
The changes featured in this clip:
New HUD graphics
Enemy spawner shafts
Multi-colored sign terminal thingy on the Ship Drop Point
Updated Spiderbot animations
Updated pathfinding system for soldiers
What do you guys think? Feel free to leave feedback!
Looks like a good start! I like the use of different minigames. My only question: how come the art style for Cave Boy isn't pixel art? It kind of makes it stand out from the rest of the screens...but other than that, nice job! Keep up the good work.
Hi everyone! Thank you for clicking on this topic!
My name is Jack Breen, and I'm currently developing a game called Shooty Space.
Shooty Space is like if you took Galaga and Enter The Gungeon and put them both in a blender. "What?" you just said. "Explain yourself, mysterious internet person!" Okay, allow to go in depth: Shooty Space is a vertical space-shooter at heart, but with a twist-during levels, events will occur that allow you to land inside giant frigate hangers, land, jump out, and take control of your bite-sized pilot! This trailer explains it all:
Features in this radical game:
Arcade Style Gameplay: When you die, you're dead. The goal in Shooty Space is to get as far as you can before you eat space dust. Can you get the high score and show your friends you're the coolest in the club?
Customization: Obtain new parts and weapons for both your ship and your pilot!
8 Bit Artwork and Music: I love writing 8-bit music, so I'm filling this game to the brim with it!
Lasers: Lasers go pew pew a lot, and this game has a lot of lasers; so therefore, this entire game goes pew pew a whole bunch.
Explosions: Micheal Bay endorses this game. I think.
Like what you see? Great! Shooty Space is currently on Steam Greenlight accepting votes!
Once again, thank you so much for checking this out. Please feel free to post your thoughts below! If you want to see more, you can check me out on Twitter at @Hybrid_Games_ .