It's called famitracker! It's great!
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I just realized I somehow never responded to this comment, but thank you for you feedback! I'm glad you dig the art and combat. I'll keep tweaking things to try to make the game seem less tedious.
Thank you for capturing these, some of these glitches I've never seen before until now! I'll make sure to fix them before the next version of the demo comes out. I'm glad you were still able to enjoy the game though!
Thanks so much for your feedback! Sorry you got stuck; there's a glitch in the demo where the purple door will still take your key, but not unlock, so it's possible that you soft locked yourself at that part. If you want to try again, just don't interact with the purple door (its not meant to be opened in this demo). But I'm glad you enjoyed it overall!
thanks for your feedback! I'm so glad you enjoyed it! Pressing up to climb a ledge is a good idea. Also, in terms of another air attack, you'll be able to use the ore you collect to upgrade your sword and unlock new moves. So yes, more combat techniques are coming! I've been working on this since spring of 2019, I was actually at PAX east last March!
If you're interested, I actually have a whole YouTube channel dedicated to teaching others about indie game design, if you wanna learn more about how I approach design perspectives! In any case, I wish you the best of luck on your game; I'm always looking for new indies to feature!
Thanks so much for making this video! It was a blast to watch you play, and your commentary was great. I will absolutely sub to your channel.
-There is a boss if you make it far enough!
-There's gonna be a map in the final game, I just didn't get it working in time for the demo.
-The ore that you collect from enemies is used to unlock new (optional) abilities; like shooting a spark when at full health, or an improved jump attack and stuff like that.
-There's no Steam page just yet but there will be soon, in case you were hoping to wishlist it! For now if you wanna follow me on twitter you'll be able to see all my updates.
-You played very well, combat-wise and puzzle-wise. You made it like more than halfway through the whole thing with no deaths! And your intuition with the puzzles was spot on.
Thank you again for all the kind words. This video made my day!
That's strange about the controller, it does indeed support gamepads so maybe it was just acting weird. In any case, thanks so much for the kind words! I'm so glad you enjoyed the game, it means a lot!
Dude, it means so much to me that you took the time to write all this. I'm so glad you enjoyed it!! Some random responses:
- I'm really glad people are enjoying the puzzles! They're a huge part of the game, with Zelda being a major influence. I've yet to play iconoclasts actually, I'll have to check it out (it's been on my wishlist forever)
-combat is indeed pretty easy in this demo once you get the hang of the combo execution, but you better BELIEVE it's gonna get harder and more complicated later on!
-The Owl's name is Omari and yes he is your bestest friend haha (the statue with the book is a different Nocturne though! Lots of lore down the road here)
-"violence weighs Ezra down" is a theme that I had never even intended, but a very interesting one! So funny how everybody picks up on things in different ways.
Again, thank you so much for playing and for leaving such a heartfelt comment. Tons of love right back at you my man!