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(-1)

how are you doing that stuff with the mesh, is it a shader or something?

(-1)

yeeeeah, it’s actually not even a very complicated shader, I can share it with you if you want to! It’s basically a vertex shader that is pulling vertices upwards increasingly along the z axis, so that the farther away from the car, the more up each vertex is displaced. (there’s also an added wobblyness over time). All the effect is then parametrized by the car’s speed =)

(+1)

Thats really cool man I love crazy projects like this!