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mut

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A member registered Aug 25, 2015 · View creator page →

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beautiful

really lovely implementation of this concept! it was fun being on the active player side this time! i think the letter writing as the solution mechanic (borrowing from the obra dinn format) is really clever! i definitely was stumbling my way around making guesses, and enjoyed myself just allowing the text to drown me. i learn a strat towards the end to brute force the whole thing and find the last missing words.

also really beautiful how it all wraps up!

this is awesome, i just checked it out, glad to have inspired someone else to make a game like this. it was wild that some characters shared names, and it became this fuzzy thing of knowing these names from a game i made so long ago (also i didn’t write mine, it was a collab with my friend lucas, so i also kinda had the fractured narrative in my brain)

its so incredible how each component builds up on the previous and the little surprises their interactions entail. my perpective on the game probably drastically changed like completely three times throughout, from being like “why would i even try going for a score attack when its so long”, to “there’s no way i could memorize this entire level and getting the star back is so damn hard”, to “actually the level is not that big”. didn’t feel like obsessing too much, but was glad to feel my perpective shift.

lovely game, truly inspiring

multipliers are so dangerous

image.png

omg this is hard, my brain hurts (good) as i move the bar around, i love how the level flows around kinda like sektori.

not very high, 52 is my best

(3 edits)

that’s insane my, current pb is 1130!

edit: got a 1399!

edit again: 1701

thats funny i was worried the tempres comparison would make this seem deeper than it actually is…

beautiful stuff, kinda relaxing, love the level and composition of the whole thing, im so down for this avoider/treater moment, my best was 28.

beautiful! my personal best was 16

also, really fun just trying to learn the patterns, but also always having to improvise cause i don’t have much grasp over the controls.

beautiful

this is real nice, i’ve played many 3d platformers and fast paced ones recently, and this takes the crown 👑

this is really awesome, made me happy! i love that you mix the sound toy with little threads of a world and story =) please never feed my desire to know any more about the world.

also, i guess here’s the link to the game for the curious:

https://www.glorioustrainwrecks.com/node/11388

zk maps will turn out to be like the most secretly influential game of the decade.

beautiful, made me realize how much power there is in a simple zooming in and out, and led me on an adventure of looking for cool paitings to do that on.

this one was fun: https://artsandculture.google.com/asset/seawall-richard-diebenkorn/NwH14XGW7JJJrw

what an incredibly convoluted way to play go you made here

beautiful =) really love the giant luigi and the level with each component framed in a different box.

the scaled characters made me imagine that these are paper mario characters, which i had never done before.

oh, and the cult of the flag is beautiful as well!

imagine the cease and desist

maybe beautiful is the wrong term, but very well made to produce the unsettling, painterly in a way that is truly inspiring. i love what you do with your impenetrable visuals that eventually become something you can sort of undersstand

why did it take me so long to check this one out. really beautiful

wow lawra outdid themselves with this one. i was between “hypermasculine game” and “game with fall damage”

so fucking good

what was the prompt?

what was the prompt?

what was the prompt?

thaaaaanks, its awesome that you notices the progression, that was the bulk of the work and when it works people don’t even notice it!!

i really love how this capture the feel of a game that is actually running on a terminal, reminds me of the first game i made that was like that, and it was so fast, but also very exciting to do precise jumps

damn, beautiful beautiful

really love the plundered transitions and the whole vibe, kinda feels like what a ps1 game could’ve been if that’s all we ever had

damn, really really beautiful

i found a hole in the ice and my shadow ascended to heaven while i fell and saw the stars from my many eyes and the eyes that saw me then silence then darkness then it all came back

oh yeah forgot this one has swimming in it

got it, didn’t realize the pressing enter, good stuff

nothing is happening =(

really good

yes, exactly

how????