Excellent concept, and well executed. The first time you get the enemies to collide is very satisfying.
- On the motion, right now you have a fairly long pickup to a really high maximum. I don't think that perfectly fits the game, because the crucial movement is to just move a few inches to avoid the guys. I think you could take the maximum speed way down. You don't need to move that fast, it's just the first ~400ms of movement that matter.
- Wish I had about 100-200 more MS of time between when the enemies turn red, and when they launch. I know it's an extremely fine tuned variable, but the fun part of the game is aligning the enemies just right, not the twitch reaction part.
- If both enemies are moving while they hit into each other, that should be rewarded.
- The rewards (points) can be made a little more clear. It's easy not to notice them.
- I'm not sure the blink is super necessary. The movement itself is more fun, there is a much better moment of tension trying to fly out of the way than just clicking. At that point, it's almost just like a reaction game. A dash might be more interesting than a blink.
- Another enemy type that works like a "homing missile" that you have to steer into the other enemies would be cool. It's a classic movie scene trope, where the pilot is being chased by a missile, and does a cool maneuver to hit it into something else.
- Making the enemies larger (2x or more) would be good IMO. The theme of the game seems to be that you can't really beat the enemies yourself, you have to fight them against each other. Making the enemies a lot larger could help with that theme, and make the resulting explosion more satisfying.
- Fighting more than 2 enemies at a time is a lot more fun that fighting just 2. Not sure how you're triggering 3+ enemies, but I'd bring that number up quicker. In fact, if you do increase the "warning" time so they're easier to react to, having more enemies present makes up for the challenge.
Anyway, good work. Love it.
Also, thats fucking cool that you're using Haxe too. It's awesome. What framework are you using? I'm using heaps.io