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Maybe you can offload some of this work to the open source community. I would recommend making a git repository, and using a system to track who is doing what. Github is an easy way to do both. Personally, I think I can help with exporting to other platforms, multithreading, base64 binary data, and the animation sequencer.

To be completely honest, I'm incredibly surprised that there are still people who would download and use this software. It was mostly meant as a goof and there's really not much to it to begin with. I still want to say that I'm very grateful for the support this has gotten since I released it. At this point I would rather suggest you extend other LUA game engines like Love2D for instance, they deserve much more attention that Vectorboy, I believe.