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Absolutely fantastic. Perfect interpretation of the restriction, suitable amount of juice. Given the time constraints, I can see how it ended up where it did, but I think if you were to take this further, having the actual strings move with the button presses might add an extra juice 'element'. 


Sometimes the timing was a bit 'off' but I think that's just a byproduct of trying to make an entire rhythm game from scratch with a suitable note chart in three days. Beautiful experience, wonderfully executed, well done.

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Thank you Daymio, means a lot! I thought about making the strings move, you’re so right, that sounded like the juiciest thing i could do with this game, but… i haven't the slightest idea how to handle ropes in Unity, so decided to step right away from that path. xD

I hate that the notes are so out of sync in some places, but honestly, after spending 6h hand picking and adjusting timings, I just gave up on it eventually. Sometimes, you just have to call it done! *shrug* 

Thanks so much again for playing and rating!