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Thank you for playing and thoroughly commenting. I really took your feedback on prior versions to heart in creating this one!

I'm glad Nameless is one of your favs; I had a lot of fun writing her as she was never going to originally leave the office. I got to surprise even myself by making her more essential to the cast!

I could certainly delve into more of the cryptic info of the game. Perhaps I could send that to you somehow? :) Fun little fact about the dialogue, is I didn't put the character names next to what they were saying while writing it, and tried to make their personalities unique enough to identify them just based on how they said things. Writing is definitely something I'll want to continue to work on.

Visually, there's a lot more work to be done. I'm just in the stages of deciding how to go about that but sprite revisions and colouring is on the agenda. Remaking the pixely portraits will have to be something I place careful attention to, as you've mentioned the aesthetic can be appealing here, thank you!

I haven't worked on it again since this release and will revisit it with these notes in hand for a more unbiased play through. Going through it a hundred times while testing can certainly make some things go unnoticed!

I genuinely really appreciate your thoughts on this! Thank you again ever so kindly for sharing!

Hi! I finished the second ending yesterday. I actually really like that structure of one ending, credits, and another ending as the first arc of the story was very self-contained and was resolved well, and the second ending felt like bonus content in a good way. Kind of like the first part of the game was a series of a television show that had an arc and was resolved, and the second part of the game was a bonus movie of some sort that wrapped up the remaining loose ends.

I assume that the full version would have a good ending and a bad ending here? But I don't mind if it would just have a good ending. Maybe more than one good ending, or just different endings independently of them being good or bad? Additionally, it didn't bother me at all that this game didn't have choices as the story was interesting and well-structured enough that I didn't feel it needed it.

I would have liked to learn a little more about Aatri in this second part of the game- maybe just a little bit of info. He's either not a robot or he's Aarel's legacy brother, and it's okay if its left unconfirmed or hinted at, but I think a bit more dialogue about it would have been nice. He's the one character who was sort of forgotten at the end. I liked the reunion of all of the other characters to fight Beta though, it felt satisfying as a penultimate scene.

I tried messaging you on twitter but that was unavailable, as I really would like to learn some of the other info! I will post my email address in a reply to this message and delete it after you have seen it, so just reply here or to my email so I know when I can delete it. I don't want it out in public on forever lol. Feel free to ask me any questions you may have about my playthrough! I know how important feedback is to the creative process and I would love to be of use!

Deleted 2 years ago

Hi, I got your email, thank you!! I'll respond better later :)

Thanks for letting me know, I will delete it now!