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(+7)

Ad Infinautumn

This was an experiment I worked on in making a stable infinitely scrolling terrain with Unity 3Ds perlin noise function. It's somethin I hope to release along with a few other small projects I've been making.

Awesome! I did something similar with my game Dreamscape. Are you using Unity terrain or are you building a mesh procedurally?

(+1)

I'm actually using a plane mesh I imported from blender. The colours are done based on vertices.