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level 1 had the trees to mark off the invisible walls, level 2 does not, and I got confused wandering around bumping into flat spaces.

level 2: the jumping puzzle depends on me jumping "onto" invisible edges of rocks, places where I fall through the rock if I turn the camera.  Trying to jump on/off the moving rock, I'd pass through instead of standing on it (camera at the wrong angle?).  Each re-attempt takes 30 seconds to walk back to the moving rock, and I feel this is a bit much.

level 3: more jumping onto invisible parts of rocks, and falling off or sliding down if I turn the camera.  instant-death if I turn my head to look at the landscape, and death means starting over in level 1. gave up.

(+1)

Thanks for trying it out Mozai!  I haven't heard of falling through the rocks when turning your camera.  That's something I'll have to look into.  The game can be a bit challenging though, certainly; however, death does not mean you restart at level one.  You will restart on the current level that you died on.

The "change player position when camera direction changes" is definitely an engine thing, not a design thing.  Level 3 didn't give me an option to restart the level after falling off (through?) the stepping-stones, but if that's unintended then maybe I overlooked something. I'll try again later.

Thanks for the clarification, Mozai.  I appreciate it.  I've taken your feedback and pushed a small update now.  I've renamed the restart button to "Restart Level" for clarity purposes; this button will only appear when the player dies.