Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits) (+1)

Hi! I can't believe you give my game a try this soon! Most people get repealed by the time they look at my game cover lol.

And if I may know, which girl did you meet in the first room on your very first try? I could give you a clue, but it really depends on which girl you get in that room.

Ten tries? It is a lot! You are the first person to give it that many for my game! I had few people playing my game, and well....most if not all could not even get through the first day....I think I have made the first day too unnecessarily difficult....I should have toned it down.

I am happy that you could get some new experiences from my game, and I hope you are not too disappointed with my game's shortcomings.  No bugs so far? Nice! But pretty sure you will find that I should have paid someone to proofread my game a bit - I just realized it has some wording errors during the dialog. I kinda overlooked them there .... >.<!

About your suggestion, the option/mechanism to restart from the first segment of the ongoing day, is pretty interesting, how did I not think of that!!? I hope I could find a way to implement that into my game after the results come out. I want every action, option, and feature in that game to have meaning that's connected to the main story. Guess I should start thinking about it now. Thanks!

As comrades in arms who love and use the same asset for our game (POP), best of luck for us in this contest!


Which girl did I meet in the first room on my first try.. Well that is a very good question, haha. Next time I try I'll take some notes ;)

I actually like very much how your game provides challenge and requires thinking, it's also more interesting that way. Difficult, yeah maybe, but thanks to that your game has been in my mind since my last session. Your game is one of those which requires you to sit down, take a cup of coffee/tea and fully jump in. It's best when there are no distractions. I personally need more than 1 hour for completing your game but 1 hour also gives you plenty. I'm sure others agree, and maybe some can even finish it in one session.

Wording errors are fine, I bet almost all of these competetion games have them. No confusion this far!

I'm glad that I could give you an idea for improvement like you gave me. Have you, by the way, thought about making a mobile version of your game? It could work very nicely given the fact that your game requires only click/touch.

I'll get back to you after my next try!

PS. POP assets are great, you sure gave them a nice extra touch in your game; works perfectly in creating the atmosphere.

(1 edit)

So have you finally managed to reach the ending? I am pretty curious, which ending you get. ...but that would be spoiler lol.

Note:
The ending could be explained in 17 possibilities, and there are actually 5 different endings (HINT: especially if you try to enter the room beside yours). I had wanted to make it into 17 different endings with flashier displays, motions, pictures, etc, but due to time constraints, I was forced to make it much simpler....I hope it's not too confusing. I tried to make it as symbolic as it could.

I had thought about the possibility of putting this game into Android, but....there are problems with how this engine work. One of the most glaring problems is that if you click the back button (whether on purpose or by accident), the game will automatically kicks the player out of the game.., and I don't think they will fix this any sooner >.<.


(1 edit)

Nope, I haven't reached the ending yet. I had my second playing session this morning and I player your game for about an hour. Six tries this time ;)

*SPOILERS*
Today I started the game right from the beginning and this time the game started with a blonde girl with curly hair and blue eyes. She said something about flirting and the main character was thinking whether she can read minds. I tried my best to get through the first day but this time I couldn't. I took notes everytime I tried and failed just to see if I could find the correct choices. If I'm correct I need to get as much xistence as possible, right? Otherwise the day fails almost immediately after the lift. The best I could do this time was to have 3 xistence when I entered the lift, and it allowed me to open a couple doors from there. There are always three doors with different colors that I can open, I'm not sure yet whether only one of them is a correct one or if every door leads to the same place.

Like I said I took notes of my stats (xistence, affinity, psinergy) after every choice I made and one thing is confusing me. Two of my tries went like this (choice / stats after):
1) Lift / 313 -> Laundro / 251 -> Neighbour Sugar Pill + Shop Sugar Pill / 451 -> Work / 300 ... etc.
2) Lift / 313 -> Laundro / 271 -> Neighbour Sugar Pill + Shop Sugar Pill / 571 -> Work / 400 ... etc.

See, I did the exact same choices but the second time I got 6 affinity from the Laundro and 3 xistence from two Sugar Pills. Are those numbers somehow randomized or is there a reason for me getting more the second time I tried?

When I went to the lift with not much xistence, the blonde girl said something about the room and me not visiting there before. When I had 3 xistence (I saved Sugar Pills and used them before the lift), I saw some prisoner after the lift twice and then the blonde girl was in a different room and said something about 83 %.

The sixth time I tried was when I got those extra points from Laundro and Sugar Pills, and that time the View-choice showed me that bright-picture as well. This was the first time I got that picture. Still, I went through the Imagine-choice, took a nap, had stats of 290 and ultimately failed.

Could you give me some hints at this point, like how much do I need xistence or does the different colored doors have some meaning? I had 6 xistence on my sixth try but as I have to spend the day in some way the points get easily spent.

(1 edit) (+1)

OMG, I can't believe you give it that much tries. I thought you have moved on to other games lol. If I may know, what makes you keep trying the game? I feel bad...I think I have made the first day too hard to pass....>.<

Okay, now, about the hints:
1. Which girl you meet at the first room, matters, a lot. The girl's dialog hints you on how your story will be affected. Some stats gains will be affected as well, as you may have already found out...nothing is 100% random in this game....there is always a minimum and maximum on everything. This is the biggest hint I have dropped in my entire comment lol.
2. About the color of the doors, it will matter, pretty much later in the game. Just choose your favorite color, for now :D.
3.  You are right about xistence: you gotta get as much xistence as possible to pass thru the FLOORS. 
4.  http://www.independent.co.uk/life-style/health-and-families/health-news/how-long... go read the first paragraph. It's important and quite personal for me lol. I put "that" feature on the game, but looking at how many players are confused by this, makes me feel that I have been making the game too punishing... or may be it's just that I don't put enough hint in the game...>.<

Well I like to play others' games the same way I'd like others to play my games, and your game has such depth that it interests me a lot :) 

Thanks for the hints! I'll keep them in my mind the next time I play. I've been quite busy these past few days so I haven't had much time to play anything. But I will. It seems that the judges have also given their comments to all the games now... Very interesting reading.

Have you, by the way, made any other games or is this your first game?

(1 edit)

Looking at the judge's comment for my game, I guess I should have put more hints in my game >.<! (But then I don't think it will make much difference as that's the nature of the game ; one big puzzle). I think you are the only player who plays my game for more than five times lol.

I see that your game makes it to top 10, though it is a shame that it's not making it into top 3. You should put Beth into good "use", I am expecting harder puzzle now that I have two minds working together to escape that island :D.

I made 1-2 games before, but it's never as serious as this one. Right now, I don't really know if I should forget this project and move on, or if I should just continue and make this game even bigger.

Hi!

Sorry that it's been so long since my last reply; I have been on a holiday trip abroad. Staying away from all kinds of technology.. haha. Back in business now.

I read that review you got from the judge(s). I personally would have given your game a higher score, but then again, a review is just a justified opinion. I liked your game very much audiovisually, and in my opinion, for example, your character portraits fit the game perfectly. The anime style gives the game the contrast it needs between the world and all the people in it. It makes it feel more alive.

About the amount of instruction in the game I partly agree with the judge(s). That is however, a difficult aspect in terms of game design because one of the main points in the game was to find out the path yourself. Like you said, one big puzzle. I bet some players need more instructions and some people only want the minimum. A save point or some kind of a skip option would be a good add like I have also said earlier, then it would save the player some time if they end up failing. Maybe a little less randomness as well; it also got me confused at one point. I also got stucked in the way that I couldn't figure out how to get enough xistence because all the other things I did consumed my stats even more. The best I could do was to have ~3 xistence when going to the elevator, I think. Any hints on getting more?

And yeah, I made it to the top 10 and it was a huge surprise to me, I'm very glad about that. It gives me motivation to go on developing :) I, however, got four different reviews and two of them were not so great experiences. I wonder why you only got one review? 

I'm still thinking about whether I should continue developing The Sculptor or leave it as it is. Making the game longer would possibly require much additional design work as well.. And then it wouldn't be a "one-month-game" anymore. Have you, by the way, continued developing your game like you were thinking? If not, have you started any other projects? If you're on Twitter, give me a follow and I'll follow you back, I'd like to hear more about your future progress on gamedev. There seems to be lot of other gamejams here on itch as well, maybe we should participate in another some time!

(1 edit)

Ah you were on a pretty long vacation, no wonder. Back to the nature ? (camping, hiking, etc?). I thought there will be no more reply once the jam is over, especially after this long, but turns out I was wrong!

About audiovisual: I am glad you liked it. I would have wanted the background sound to be at least better than what I ended up putting in my game..sadly I don't have many background sounds to choose from my library, and I was not willing to pay extra for the soundtrack (since it's just a jam lol).

About hints: are you still stuck on the first day? does your xistence point keep going down every time you hit the next segment of the day? If yes, then you should really drink the water from the tap water, or buy that H2O pill. Drinking water if not compulsory, later in the game, you might not want to drink it, so I don't think it's right for me to push people to drink the water everyday >.<.

About one review vs many reviews:  it's kinda long to explain but you could check this https://forums.rpgmakerweb.com/index.php?posts/807646/ Short version: if your entry happens to be in the same -judge- pool with other "great entries", then your chance to jump into the next elimination phase is significantly diminished.

About The Sculptor future: if you want my opinion: if you enter top 3, for sure I will tell you to develop it even further. For top 10 - 20...well...I guess it's all about how much money and time are you willing to throw for this game, especially if you are aiming for commercial release....The potential is certainly there, I mean, even I want to escape from that island together with the girlfriend! :D

About InExits future: after some thinking, I guess I will put it off for now and work on another project. Right now I am making another game. I will be back to this game for sure, but I think I will change the story a lot by then haha. I will certainly tell you once I have the game ready.

About entering another game jam: I am not sure if there is another "low level entry jam/ RM entry jam" that's more "professional" than this game jam  though...... do you have any jam in particular in mind?



Hehe, yes, I was actually travelling in Asia. Sun, heat, swimming, diving, new places, drinks, rest... and so on ;) Recharging my batteries.

Thanks for your hints! Speaking of water, I should've figured that out after your last hint. The times when I tried drinking water gave only negative effects to me, but this surely was good info.

And thanks for the review explanation, now I got it. I actually didn't read any forum posts during the jam. Guess I was too tired from my day work and my dev projects. Dunno whether there would've been any useful info.. Gotta be more active next time.

About the Sculptor, I still haven't decided what to do with the game, but certainly yours and others' positive words inspire me! If I decide not to continue the development of the game, a more longer sequel could also work nicely. A bigger game of the same concept was, after all, the original idea of mine. The thing is, though, if I'm going to make a bigger game of the idea, I want it to be possible to make a full working mobile and PC version out of it. I'm not sure if RPG Maker is the best engine for doing that, and I remember your comments about the difficulties of making a mobile version with RPG Maker as well. Maybe I should try and see if there are some good examples in Google Play.

It's nice to hear that you're currently working on another game project. Is it for some jam or is it a solo project? Are you making it with RPG Maker or are you trying some other engines or frameworks? If you want to show it sometime or if you need testers etc., please feel free to contact me :)

About jams, I've been following news about jams and such but not a single jam has yet grabbed my interest. I guess I will do my next project just by myself, although jams sure have some perks like deadlines and, of course, people and networks.