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(3 edits)

Amazing game! Im in front of the antechamber and sad with the end of the content :( But im rooting for the rest of the game. In the begin I was skeptical with the characters but they grow a lot in the game without lose their fun gimmick.

Nevertheless I found some bug problems:missing files when i use steal. the haunted house, when you play only with Ryan, you can just skip the puzzle and fight alone the boss, without find the rest of the group.   The witch tower, in the oasis, have a major bug: i cant remember now exactly, but that witch girl event have a switch problem that the game just stuck (luck for me I have the rpgmv an I could just open the game and force that switch so I could continue).  When I defeated poofers in the volcano entrance I got a similar bug: the variable value dont change, so I cant fight her in the jungle (by the way she tells to find her in her northwest house not in the forest, how should be. Again I just could continue the quest using the rpgmv to force the variable change and find her in the jungle).   In the deepest dungeon, some event bridges, that ones that spawn using the colored orbs, are not passable, the horizontal ones, the vertical I can walk through it.  Its not a bug but winter’s skills are a bit hard to build in the early game. Some skills are physical and others magical, and in the begin you just cant tell the best final build. So I mid game I decided do a caster winter but I already picked a lot of useless physical skills. So I guess a respec could be useful in game, but I know that would be hard since the game have the book method to skill learn too. Anyway its just something that I thought.  Another thing that I guess that could be really useful is some TP control plugin. No meter the character game Lv, we always start the fight with random TP. But it think that would be nice if we start with tp equals the character level, so we could start the fight using some sweet specials, instead of have to charge it first. This TP problem was the main reason that I didnt want to play with an assassin Winter.

Thank you so much for all the feedback! Some of the things you mentioned, such as the steal command missing a file and the game getting stuck when entering the witch's tower, have already been fixed in 0.9.2. I've identified and fixed the deepest dungeon bridge problem. Within a week or so, once I get the time to investigate the Poofems volcano issue, I'll upload a new version 0.9.3 with those fixes as well. Though I can't guarantee other changes I'll keep your balance feedback in mind for the final release. Thanks again, I'm glad you enjoyed it!

I've pushed an updated version 0.9.3 with the deepest dungeon bridges fixed. However, I was unable to reproduce your bug with the Poofems encounter at the volcano fort entrance. Every variant of the event I've tested increments the quest variable and has Poofems appear at her next location in the Mystic Island jungle. In a similar vein none of her dialogue suggests she's in a house to the northwest. It says a jungle on an island to the north, perhaps that's where the confusion is coming from? I've tweaked the dialogue to make that slightly clearer, but otherwise the event remains unchanged. If you still believe the event is broken and have any further details please let me know. Thanks again for the feedback!

Well thats strange, i reloaded my save and in fact now poofers appeared in the jungle as should be. And in fact she tells to finde her in the north in the jungle. But i could swear that when i had that strange bug she tould to finde in the north west house. Good to know that my feedbacks helped somehow. I remember now that i also had a lot of trouble with the temple puzzle with that winter's wizard friend. Maybe because english isnt my mother language and i had some trouble understanding some text detals. Anyway, good luck and keep that good work!