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Hey @wolfmakesgames! I finally got the time to start playing your demo! First of all: I think you did an awesome job implementing more "erratic" movement to the leaves, the title animation does look more natural now, but I feel, that you could still tweak it a little more. Be bold! :D
Now, as for the gameplay, here are my observations/ notes (and just so you know: these are just some pointers, I really hope this will be helpful. And since I'm not native to the English language, please excuse my choice of words. :) ):

+ I really like the music, the humour, the overall atmosphere of the game
+ the style and tone feel consistent, organic and charming
(as @DonPuno pointed out, it really has these old Point-and-Click-Adventure-vibes, please check out "Indiana Jones and the Fate of Atlantis" or "Monkey Island", you will enjoy it, regardless of your age ;) )
+ I was a bit confused in the beginning, that I couldn't see my character (but I still think that your POV-choice was smart, so you don't have to animate the character running from room to room, good choice)
+ Is there a way to tone down the music while playing  (I've seen it on the starting page, but it would feel nice to have that option in-game as well)?
+ When returning to the game, it could be nice to not press "START" again, but to see a "CONTINUE" button - this way it the players know, that their progress is saved. (Or an ingame-save-button/ menu?)
+ As the previous speaker already pointed out, it would be really nice to cancel the dialogue (especially if you are a player like me, I click on everything and after some time it gets frustrating, if you can't advance, but have to read all the information again and again - good thing I do know now that they use expensive oil for ALL the lanterns in the tavern ;) :D )
+ Is it possible to highlight the dialogue options, that were already selected and asked before? I think this could be helpful, once more chapters are released.

Well this is it for now, but I'll definitely play the next version again. Keep it up, it's already such a nice game and it feels like a lot of love and thought has already been put into it! May I ask which software you use for creating the art and animation for your game? Keep it up, I'm cheering for you!

P.S.: The Surprise-Button... LOL! XD

(+1)

Hey bobfox! It's been a while! Dude, thank you so much for taking the time to write such a detailed review! I'm really happy that a lot of the feedback is positive. If only I understood how to market the game better :/, but I'm trying as much as my time allows. I'm not a native English speaker as well, so no problems at all haha!

1. I'm glad that the style registered well! I was worried that my style of pixel art was clunky but its good to see positive feedback. Will definitely try to find those games you mentioned! Btw, if you wanna know the style that inspired me, check AdamCYounis out. He is really helpful with all things pixel art.

2. Haha yeah, I had experience animating the main character in an RPG that I stopped working on a while ago, and it was painful. I'll draw art all day but I just feel so exhausted animating things.

3. This is me being a doofus. I had the music slider in my trello board, but I skipped over it *facepalm*. Will be adding it to the next build.

4. The black fading screen has the animating scroll on it. I should do a better job of communicating the save status, I agree.

5. The dialogue skip/cancel has been implemented in the new build!

6. I've seen this is in a lot of games, but idk how I can make it work with yarn spinner (that's the dialogue engine I'm using). I'll definitely try this. Alternatively, in the new build, all visited dialogue nodes have the skip button enabled, so maybe that would help?

This is perfect timing, because the new chapter is coming out in these couple of weeks! Btw, I use Aseprite for all the art and animation. Really well worth it's price for pixel art. Thanks for the kind words once again! Take care and have a good one!

You're welcome, it was a pleasure! I really like trying out point and click adventures, so it was a very nice opportunity! And it's always way easier to give feedback and critique, than to create something - and you're doing great!
Thank you for the input, I'll check AdamCYounis out as well as Aseprite, I wanted to try out pixel art for quite some time now. :) And yes, your style may not be suuuper detailed, but that's exactly what I like about it. The characters are fun nonetheless and the closeup shows the faces more, I think that's totally sufficient! And yes, animation can be quite tough, time consuming, frustrating and exhausting (I know what I'm talking about, I'm an animator, lol).
No, no, you're not a doofus, this would've totally happened to me as well. :D
I'm looking forward to try out the new version - I saw you already made art for the next chapter. Exciting!
Have a great day as well and stay safe during these times!