Hey 0x72, I'm making a small game based off this asset in order to learn better. Question though: how do you place all the environmental blocks? I'm so used to auto-tile that I have no clue how to do this without placing one by one (unless there's a way to auto-tile these).
Viewing post in 2Bit Micro Metroidvania Tileset comments
I've placed them one by one, or stamp a couple of them (the cluster ones) sometimes with tiled - it wasn't too much work, but I had to create only one map.
These days, I'd probably use ldtk which is amazing. Especially if you need to produce multiple levels
I took a look at what Godot offers here by default and yeah, it seams too simplistic (or I'm missing something, which is probable) to achieve the effects as in the preview image.