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(+2)

Every swing looked and sounded meaningful, which made it super satisfying to play. I liked the darker tone of the graphics and music. 

In the first ten seconds I ran in an died, and upon re-spawning couldn't see my character or interact with anything other than moving the screen around, but I didn't experience that again after I restarted.

Thanks for the comment! I'm really glad you enjoyed hacking and slashing... I really tried to aim at player satisfaction there. As for the original music and sfx, it is all from @mundusnine. He's the soundmaster that not only created all but also who managed to go through my very hacky code to integrate everything.

I'm sorry for the bug... It is supposed to work a bit like that. For some 2~3 seconds after respawning, enemies should ignore the player so that it has a chance to get away from any tricky situation. It might have happened that the hacked system broke down. Thanks for reporting it! I'll check it out on a post-jam version.

(+1)

I've opened a bug report for the issue described here: https://github.com/securas/goj/issues/6

Oh UAU! Thanks for taking the time to raise all the issues and pull requests. I'll adress them ASAP.