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Definitely one of the most fun mechs to control out of any in the jam. The feeling of speed when you get all the shards and are blasting between islands is superb. After beating the main levels, I spent a couple minutes just screwing around with flying between different islands and shooting the respawned enemies.

It also had some of the most readable/compelling level design of the jam. I especially liked the more stealth oriented section where you scope out the castle looking area before jumping in with the mech. I accidentally fell down pretty far when I jumped in through the roof and felt like I'd kicked the hornets nest when all the guys on patrol started attacking :) -- I also liked seeing how all the islands fit together.

Visually, the polished greyboxing level components read clearly, and the solid lighting and particle effects help to make the whole thing appealing.

I felt like it was a bit hard to hit the flying guys since the aiming had to be precise, and I was struggling to get the camera to line up a lot of the time. I found it easier to hop out of the mech and hit them while on foot.

Sound-wise, I enjoyed the ambient background noise of the ocean, and the subtle sounds the enemies and mech made. The flying sounds were definitely the coolest.

I hope you end up using this flying/remote controlling the mech mechanic in a full-fledged game in the future because it was a lot of fun to play around with in the levels that you built. Awesome job!