Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I am considering it. I don't think regular maps really need it (it also raises a questions how to visualise terrain), but it's essential for 3d-view: https://imgur.com/a/JnDae

(+1)

Im not sure if other people have mentioned this idea, but I think visualizing terrain and slopes could be handled similarly to topographic maps. Instead of using a line where there is a increase of height you could have that each elevation be one solid shade of a the background color. The lower the terrain is to sea level, the darker the shade, and lighter it gets the higher it gets. an additional idea would be to have a customization option for how many elevations changes there are on a map. example: 10 shades or 5, etc. Random would simply pick a number between 1-20.

That would make it quite complex though. You dont want a city where there is a lot of places with a big altitude diffrence.

for example it would be okay to have 1 place in your city where there is a lvl10 and a lvl1 next to eachother, but haveing 6 of those places would make for a pretty odd city

yeah, I didn't mention anything about cliffs or steep hills. obviously they would need to not be that common.

Making those 'not that common' is gonna make the programming a lot more complex though, isnt it?