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Yups. Still working on the falling system. It requires a bit of change in the plugin I use. Rather than dying, I intent to teleport player to the top to give illusion that the map is endless. Although they might die from landing to hard (as long as they not set the status to be weightless).

Maybe I should give an option for playing in normal mode. I’m not sure whatever keeping this as a rage game or pivot it to other genres 🤔. In my tilemap, each object has a property to set the chance of player encountering that object but I’m not yet implement this in my code.

Thanks for playing and the feedback 😊