I did reach out to Pope - and he told me that they're still working on the SAVE GAME mechanic and touching up some other things.
But he did say no ETA as of yet (but that was like a few weeks ago).
I'm guessing things are kicking their butts both with the panoramic and the save system. Kinda how it goes sometimes; Fix one thing and break a bunch of others. As humorous as the mental image of Data from TNG speed typing game code is, everything takes time. If you rush, you get Cyberpunk'd.
Anyone know if any of the team are in hot zones?
I think what could work is creating "check" points rather than allowing for save games. That way you can pre-define check points. The only thing then would be programming what inventory items are there. And that could be as easy (maybe?) as:
Wrench=1
BoltA=0
BoltB=1
And exporting those into the check point - and importing that from the check point save.
That way you don't need to worry about saving on every screen - or where Ace was standing when the game was saved.
Downside - takes away the freedom from saving whenever to quit - but if you do enough check points, it shouldn't matter.
Agreed - ideally, the save anytime function is what I'd want.
But I would be fine (and it would probably appease others waiting - if this was even an easier option - I don't know if it is) - but the Auto Save spots (when you reach Screen X - auto save, write inventory items to file).
And then later, release an update that allows you to save whenever/where ever.
Again, not even sure if the "Auto Save" function is easier (just seems easier in my head - and that's a scary place). :)