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Really cool game! One thing I wonder about as a Godot Dev, too, is how did you made this line which is drawn behind the character digging?

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Thank you! It was surprisingly simple. :) I'm just placing sprites down behind the player after they move a certain distance. The tricky part was getting it to mask with the dirt tilemap, which I use a Light2D in mask mode with a viewport texture. Was a bit of work and probably not optimal, but served its purpose in the jam. xD