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Interesting idea, certainly original! I was a bit confused at the beginning but got the idea after a while, but I might be slow. :D

I was kinda stuck for a long time just attacking but somehow Guy kept regaining balance, making the strategy hard to guess. I wasn't sure my attacks were doing anyting. Maybe more feedback like floating damage numbers could help?

(+1)

Thanks for the feedback. We're actually looking at polishing this game up further after the Jam ends, so knowing what could be improved from a player's perspective is really valuable. I love the idea of floating damage numbers - I was a bit worried that it wasn't obvious enough what was happening during attacks, but I'll confess that I didn't think of that solution. *blush* Too focused on making the deadline I guess.