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A jam submission

Guy vs. GuyView game page

Submitted by Indigo_Gemini, Seona Bellamy — 2 hours, 25 minutes before the deadline
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Guy vs. Guy's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1412.6194.000
Audio#1441.9643.000
Visuals#1681.9643.000
Overall#1721.9202.933
Technical#1791.7462.667
Gameplay#2021.3092.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Message from the creator(s):
Main song is by Wade Hemsworth, not created by us. The remaining audio was created by us.

Rule

Rule B

Only used the colors in the greyscale

Theme

No

This game does not follow the optional theme

Original Art

No

Didn't create own art

Original Audio

Yes

Created own audio

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Comments

Submitted(+1)

I couldn't work out how to play for the longest time, until I spotted the buttons! The Help says buttons but I thought it meant the mouse buttons, or gamepad... and things were happening so I thought I was doing them! The buttons should stand out more so they're more noticable I think, a white outline maybe, or black? Once I found the buttons stuff started happening, and I did ok for a while but then I lost all my syrup. It looks nice! I just don't know what to do, definitely needs some feedback so I know if I'm doing the right thing or not. It's an interesting entry though, and that song is gonna take a while to leave :D

Submitted(+1)

Interesting idea, certainly original! I was a bit confused at the beginning but got the idea after a while, but I might be slow. :D

I was kinda stuck for a long time just attacking but somehow Guy kept regaining balance, making the strategy hard to guess. I wasn't sure my attacks were doing anyting. Maybe more feedback like floating damage numbers could help?

Developer(+1)

Thanks for the feedback. We're actually looking at polishing this game up further after the Jam ends, so knowing what could be improved from a player's perspective is really valuable. I love the idea of floating damage numbers - I was a bit worried that it wasn't obvious enough what was happening during attacks, but I'll confess that I didn't think of that solution. *blush* Too focused on making the deadline I guess.