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Just finished the game for a second time. Really nice game! I actually like that you removed the speed cap. Blasting across the screen by charge-diving is quite fun. Anyway, I do have a suggestion/criticism: I played the game with a controller and found that the deadzone for analog movement is really tiny. I had to make an effort to not push slightly down and accidentally fall through platforms. I think making the deadzone larger or adding a slider for it would make it easier to play with a controller. Other than that, it controls great!


This is something that's confused me a lot. The deadzone is actually quite high, but it doesn't seem to scale as accurately as it's supposed to. It's also possible that it's getting turned off at unintended points. I'll be sure to look into it. I have a patch planned soonish and will include any changes to this that I can muster.