Love this so far (haven't gotten 100% yet). Kind of wish there was a downloadable PWYW version (because you should be able to get paid for this neurotic masterwork, and because I want to play it in fullscreen like a huge nerd).
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It's a small 3D platforming game made in under two weeks. You can theoretically 100% the game on your first playthrough in under an hour, but I don't think that's true for most people (and not me either).
Do you have a controller plugged in? I don't know what the keyboard controls are like, but if you have a controller, you should probably use that. On controller, you can press the confirm/jump button (Xbox: 'A', Nintendo: 'B', Playstation: 'X') to access the main menu. You can also use the standard 'cancel' button for that controller type to go back or quit the game. In-game, you use the confirm/jump button to jump, the cancel button to dash, the 'Start' button to pause, and the right trigger to grab/climb on walls. Also the game is a really good translation of Celeste's mechanics to a 3D environment, and it's even great in its own right.
So if I understand correctly, neutral jumps are actually in the game already. I've already seen a few posts where people didn't realize you could climb, some collecting several strawberries even. Sounds like a hell I would never want to deal with.
The name is specifically referring to the Nintendo 64, but no it is not an actual N64 game. The "64" is meant to evoke the vibe of the games "Celeste 64: Fragments of the Mountain" takes significant inspiration from.
The game definitely has issues, but all games do, and that doesn't make the game inherently bad. Making such a bold complaint about QC on a free (and open source) game that hasn't even been out a week doesn't make a lot of sense to me.
This was really cool! I'm always itching for lo-fi dark souls. I liked the design and movement constraints. Fighting in cramped spaces is difficult! Only negative I would say is the game feels much more frustrating when not using fast mode. I almost gave up on the first level until I found that option.
I'll hopefully come back to post more thoughts, but I wanted to mention that I found this game on the itch youtube channel and the video left a mixed impression. They got stuck on the sludge blocks that you have to divekick. I'm glad I still decided to check it out! In general, I think the game could use a little more tutorializing. What's here is really solid though.