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(1 edit)

This style has a soft place in my heart. It brings back a lot of good feels from the old Nintendo/Atari days.

Right off the bat, I was a bit confused with movement. At first I thought it was going to be like asteroids where all you can do is rotate I had no context that I could move other than the thrust animation. Perhaps a mini map, or some parallax background movement,  or maybe allow the ship to move some before the camera pans? That would help alleviate that. Once I realized I could move the game opened up quite a bit.

The UI is crisp and clean. The game comes off very well polished. But without a mini map to or a counter to show my progress/how many enemies were left, I never felt I was getting anywhere.

The disorientation was part of my original idea, but I like your suggestion of "allow the ship to move some before the camera pans", the score was completely forgotten while developing the game.

Thanks for the feedback.

Thanks for playing.