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I liked the bouncing light ray concept but felt like it was under utilized. Unless I missed something. I got to the room with the two blocks and couldn’t figure out what else to do. The slow movement speed meant I really didn’t want to take the time to explore any further.

The music was alright and definitely had an ambient, relaxing quality to it, but the high pitched synth string notes were quite jarring. Like, they cut into me whenever they played.

Overall, it was pleasant experience, just felt like it was over before it really got going.

there's a way out of the room with the two cubes! the rays of the stars sort of "sketch" the exit and then there's some a section where you have to use the light ray to explore in the dark :) if you're at all interested, I can dm you a build of the game with improved movement speed as that's been a common complaint. I also 100% agree that the mechanic is a bit underutilized, but the puzzle in the dark is my favorite one so I think that'd change your opinion a bit if you played through it and also you'd be a bit more satisfied in general if you made it to the end :p

Thanks for playing and for the feedback; it's super helpful :)