Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Crystal Orb Adventures

Prototype procedurally generated text adventure game without the typing. · By Marasmusine

Bug Reports Sticky

A topic by Marasmusine created Feb 10, 2017 Views: 675 Replies: 17
Viewing posts 1 to 2
Developer

Please post bug reports in this thread.

(2 edits)

Although I love the concept of the idea behind the game and the game play itself, it seems to have a game breaking bug. The bug is where I cannot insert an 'action' after doing something,  leaving me unable to do anything but look at my stats and items, so I'm forced to restart the game. Is it because I'm running on windows or something else? 

Developer

Can you remember what lead up to the bug? For example, were you in town, exploring a region, in combat, or in a dungeon? Thanks.

(1 edit)

The bug has happened multiple times, the examples I can  include,  trying to mine with or without a pickaxes, talking about history with a pilgrim twice,  events during exploring, just simply exploring, and that's only the one's that reviled themselves when I went back into the game for about thirty minuets in where I have been forced to reset around four times. Like I said I do love this game, but this bug drives me up the walls.

Developer (1 edit)

Wow, all over the place then. I do have an update that I've been sitting on for a few months, with a partially implemented feature. It's possible it has a few bug fixes in it. I'll take a look.

Edit: Okay, I uploaded it. Let me know if it runs better.

(1 edit)

I have some bad news and some good news, the bad news is that after being knocked out cold and murdered by one of the local creatures, that when I went into the tavern to rest, the bug struck harder than ever before, leaving my stats flicking, and not being able to do any actions. I do believe that is the first time it struck while I was just resting, and I know for certain that it was the first time my stats stared flickering. Also while paying a priest for a blessing it struck once more. The good news being that a tree falling over did not trigger this bug where before it almost certainly triggered the bug, and looking at the console I've figured out that a certain error message always appears in the console when the bug strikes:

_tkinter.TclError: badlistbox index "": must be active, anchor, end, @x,y, or a number

Developer

Thanks, that error is to do with the UI. I'll investigate further.

Developer

KK, think I got it. Try now!

Developer

I've found more bugs to do with noncombat encounters. I don't know where they've come from, everything was working fine before. Working to fix them now.

Developer

Hopefully 0.1.8.2 should do the trick. Let me know.

It's been a while, hasn't it? A lot has changed over the past three years of existence. But one thing that hasn't is this bug, even in version 0.2.3 prototype.  An error message that appears in the console throughout the multiple instances is

Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1533, in __call__
  File "crystal\output.py", line 315, in select_option
  File "crystal\world.py", line 496, in event
  File "crystal\world.py", line 1405, in explore
  File "crystal\world.py", line 1464, in encounter_challenge
  File "crystal\challenge.py", line 293, in intro_string
  File "crystal\challenge.py", line 265, in subst_text
TypeError: str_title() takes 1 positional argument but 2 were given

This happened across multiple characters, with differing armor, weapons, class, and names. Clicking upon the box where actions would be gives

Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1533, in __call__
  File "crystal\output.py", line 311, in select_option
  File "tkinter\__init__.py", line 2636, in get
_tkinter.TclError: bad listbox index "": must be active, anchor, end, @x,y, or a number

Hope you are okay!

Semi-related, but on another character where this bug didn't occur, I could only explore broken bridges. There were no other encounter types.

Developer

Hi! Bless you for trying this game again. I have been tinkering with this off-and-on, but mostly I've been working on other projects. It looks like I have a version 0.2.4 sitting in my Python folder so at some point I will check its stability and upload it if it is vaguely OK. I believe errors you encountered have been fixed (most likely replaced with other bugs).

Developer

Looks like a tried to refactor a whole bunch of stuff in 0.2.4 ("ooh, let's try Enums!") so it will take me a few days to sort through it.

Developer

Okay TheJam let me know how you get on with 0.2.4, thanks.

The new version is doing much better, exploring no longer deletes my actions, but other actions have taken their place.

Harvesting 'chroma crystals' using thaumaturgy specifically caused

Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1892, in __call__
  File "crystal\output.py", line 314, in select_option
  File "crystal\world.py", line 492, in event
  File "crystal\world.py", line 342, in challenge_event
  File "crystal\challenge.py", line 700, in action
  File "crystal\challenge.py", line 461, in apply_challenge_results
  File "crystal\challenge.py", line 416, in add_check_quality
AttributeError: module 'crystal.misc' has no attribute 'statistic_weight'

Harvesting some 'bone stars' using nature caused 

Exception in Tkinter callback
Traceback (most recent call last):
  File "tkinter\__init__.py", line 1892, in __call__
  File "crystal\output.py", line 314, in select_option
  File "crystal\world.py", line 492, in event
  File "crystal\world.py", line 342, in challenge_event
  File "crystal\challenge.py", line 700, in action
  File "crystal\challenge.py", line 467, in apply_challenge_results
  File "crystal\thing.py", line 1509, in random_things
  File "crystal\thing.py", line 1590, in thing_pool
  File "crystal\thing.py", line 1171, in __init__
  File "crystal\thing.py", line 72, in __init__
  File "crystal\thing.py", line 529, in randomize
TypeError: unsupported operand type(s) for *: 'int' and 'NoneType'

Opening a chest caused

Traceback (most recent call last):
  File "tkinter\__init__.py", line 1892, in __call__
  File "crystal\output.py", line 314, in select_option
  File "crystal\world.py", line 492, in event
  File "crystal\world.py", line 342, in challenge_event
  File "crystal\challenge.py", line 700, in action
  File "crystal\challenge.py", line 467, in apply_challenge_results
  File "crystal\thing.py", line 1474, in random_things
  File "crystal\thing.py", line 1417, in material_form_str
UnboundLocalError: local variable 'materialStr' referenced before assignment

and hitting a 'slime goblin' caused 

Traceback (most recent call last):
  File "tkinter\__init__.py", line 1892, in __call__
  File "crystal\output.py", line 314, in select_option
  File "crystal\world.py", line 530, in event
  File "crystal\combat.py", line 326, in start_turn
  File "crystal\combat.py", line 347, in end_turn
  File "crystal\combat.py", line 488, in attack
  File "crystal\char.py", line 1543, in attack
  File "crystal\char.py", line 1252, in feint
  File "crystal\char.py", line 1728, in weapon_skill_check
  File "crystal\char.py", line 1847, in weapon_skill
AttributeError: 'NoneType' object has no attribute 'use_skill'
Developer

Thanks for the bug report, TheJam, I appreciate it, I will fix these bugs over the coming week.