Most people have this problem because it's a very old bit of software written in Dark Basic (for Mk III) and Blitz Basic (for Mk V), sadly I don't have the source code anymore for me to update it.
It might be worth asking on the Vincesauce reddit since Vinny featured it a few years ago, I don't know what he did to get it working.
Marasmusine
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Hi! Bless you for trying this game again. I have been tinkering with this off-and-on, but mostly I've been working on other projects. It looks like I have a version 0.2.4 sitting in my Python folder so at some point I will check its stability and upload it if it is vaguely OK. I believe errors you encountered have been fixed (most likely replaced with other bugs).
The letters were an attempt to break the song into sections, so a "B" would have an adjusted chord sequence and "C" would be a bridge. It didn't work out too well though.
I can't think right now what would happen to the seeds if you add sounds, it's been a long time since I looked at the code. If someone tries this, let us know.
I had other things I wanted to do with it, but I'm focusing on writing a book at the moment.
Because the notes trigger using GameMaker's object collision, I had pictured other things moving on the screen that would interact with the "pointers". On the second hand, I am worried that I'm just piling on "stuff" instead of trying to work in some actual music theory. Then on the third hand, I think that if I try this I will make it worse - maybe DAM is better when it's doing wierd or ambient things.
I've made the source code available for anyone who wants to tinker around with it.
Hello, I am playing with Oculus Rift S. When I start the game, I appear underneath the starting elevator. Although I can grab and pull myself up, and even crawl forwards, as soon as I release grip, I fall underneath the floor. This is playing seated. If I stand up, my head just peaks up through the elevator floor.
A reset view button or height slider might fix this.
Played this on Rift S. Performance is great even on my Geforce 1060. Gun mechanics were good. I much prefer this slow-and-tense pace in VR compared to faster games like Serious Sam 3 - I think because partially it's better for people with motion sickness, and the creeping around is more "real". As with Retriever I do wish there were a few easier targets to shoot at - the sentry guns are lethal and tough, which is good for tension, but a few soft targets would be nice too.
I'm looking forwards to the full release (if there will be one).
Where exactly are the save points in this game? I can't find a game menu. I've had to quit the app a few times to figure out some settings, and each time I've had to start the game from the beginning, "Load Game" doesn't do anything. I've got as far as the tavern and spoken to the NPCs (at least I assume that's what is happening, as there is currently no sound).
Hi Kat. The site I got them from were publishing them as public domain, so yes.
The sounds are courtesty of the Philharmonia Orchestra. The website is http://www.philharmonia.co.uk/explore/sound_samples if you want to grab your own.