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It's pretty much impossible to edit a game with a consistent style if you have to individually edit and change setting for each sprite and each sprite frame.

Any infor regarding my other question?

Also, the Editor UI gets in the way sometimes when editing, would be cool being able to move it.

(2 edits)

I got what you mean. Noted for later development.

"Also, an option to start with a "flat" canvas (all sprites in the same layer with the same "pattern", and the same depth and zscale applied, that way we can apply volume as we see fit."

Could you explain it more clearly?

To tell the truth, move the panel, multi shapes select and edit, hotkey a combo of parameters to quick fill i had thought about those stuff before. For many reason i want to do it step by step:

- Keep it simple at first so people could quickly become familiar with it then add feature step by step

- By receiving feedback from users, identify what is really needed and what is not - i'm a guy of "keep it simple, stupid" philosophy.

Basically an option to start with all the sprites sharing the same settings (all sprites in the same layer with the same "pattern", and the same depth and zscale applied), that way we can apply volume as we see fit on certain sprites.


This coupled with the ability to edit multiple objects at the same time (with the same settings) will make editing a game much easier.

Shift click a shape will select all shapes with identical parameters? Something like that?