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imkrut

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A member registered Jun 23, 2015 · View creator page →

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I can't get the functions to work properly. Can I asign a particular monitor? (the retroarch monitor_index doesn't work) Can I use this with custom bezels to fill up the black bars?

Any chance of having a custom "config" UI, where you could slap a particular image and music and config basic options? or a pre-launch menu/image?


Thanks.

window_width =  window_height =  aspect_ratio = 

Basically an option to start with all the sprites sharing the same settings (all sprites in the same layer with the same "pattern", and the same depth and zscale applied), that way we can apply volume as we see fit on certain sprites.


This coupled with the ability to edit multiple objects at the same time (with the same settings) will make editing a game much easier.

It's pretty much impossible to edit a game with a consistent style if you have to individually edit and change setting for each sprite and each sprite frame.

Any infor regarding my other question?

Also, the Editor UI gets in the way sometimes when editing, would be cool being able to move it.

Am I missing something? I tried the usual Control, Shift, etc HOLD + click to try and edit multiple sprites with the same settings at the same time but no dice. Bonus points if allowed to click and drag to select an area of sprites to edit.


Also, an option to start with a "flat" canvas (all sprites in the same layer with the same "pattern", and the same depth and zscale applied, that way we can apply volume as we see fit.


Awesome job on the emulator, thanks