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Hello Sebastian,

Thank you for sharing source code with us. I am a fairly new developer so it is great to examine other good developers code styles. When I download and open it in Unity, meshes are missing. There is a prefab problem i think ? How can I manage to work this out ? Could you please help me ?

Hi, I'm afraid I'm not sure what's going on. I downloaded it again and it opened fine for me. What version of Unity are you using/any warning or error messages showing up in console when you open?

Unity 2017.2

Thank you for your reply. I am using Unity 2017.2

It's possible that you need to have Blender installed, as I imported the .blend files directly instead of exporting to .fbx. If it's worth the trouble, you can download Blender here: https://www.blender.org/ and then try reopening the project.

Thank you again but i already have blender installed. I think this is a import/export package issue. But i couldn't figured out yet.

Hi Sebastian,
I opened models with Blender and made blender for default .blend opener. And then I opened Unity-Open and select the file path for assets it worked. I played like 1 hour and it was worth it. Just one suggestion, i will try to add a checkpoint system after i study your code. Thank you again. Have a nice day :)