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It's possible that you need to have Blender installed, as I imported the .blend files directly instead of exporting to .fbx. If it's worth the trouble, you can download Blender here: https://www.blender.org/ and then try reopening the project.

Thank you again but i already have blender installed. I think this is a import/export package issue. But i couldn't figured out yet.

Hi Sebastian,
I opened models with Blender and made blender for default .blend opener. And then I opened Unity-Open and select the file path for assets it worked. I played like 1 hour and it was worth it. Just one suggestion, i will try to add a checkpoint system after i study your code. Thank you again. Have a nice day :)