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I have to side with Robb here. While I understand the intent behind not making the path clear, there's no visual cues to help with memorization, since every path looks the same. Had to write down the path sequence on a piece of paper.

Kudos for making a complete game!

I had planned to add some trees and signs, I believe that would have been helpful to remember the good and bad paths. But I guess I didn't have time for that, though I might add them post-jam :)