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Cool. It was short, but nice. I didn't like the "pick a path" part of it, though. When there are 2-3 alternatives and you have no way of knowing which one won't lead to a dead end until you do trial and error or get lucky. It's absolutely wild that you made it in just sdl2, though. That's cool.

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Thank you for the kind words :) I made the "pick a path" mechanic with the intention of making the game a little longer by forcing the player to die a couple of times and memorize the map, but I understand that it can be a little bit frustrating too.

And yeah, I try to make all my 2D games using only SDL2 :)