This was a very interesting game. It was basically a puzzle disguised as an action game. It was a bit weird that the solution to the first puzzle is to somehow push a bear up a vertical wall to activate a button, but it worked out fine. You don't really get lost and everything falls into place pretty quickly. Loved the item names and overall concept of the game.
The sound effects were really great, especially that laughter. So were the drawings, especially that armor one :D
Combat felt more like a simple puzzle, where you need to manage your HP, since all the enemies die in one hit and you always take damage. Now, it wouldn't carry a whole game on its own, but I think it's fine if it's treated as more like a puzzle element and part of the challenge is to determine which enemies you want to avoid and which you need to eliminate in order to manage your HP.
The lasers felt like they should do a bit more damage then they do and that boss at the end didn't really fit the artstyle of the rest of the game, but that's fine for a game jam game.
Great job :)
Btw. I appreciate the shoutout, glad you found my post useful for those lasers :)