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This was a very interesting game. It was basically a puzzle disguised as an action game. It was a bit weird that the solution to the first puzzle is to somehow push a bear up a vertical wall to activate a button, but it worked out fine. You don't really get lost and everything falls into place pretty quickly. Loved the item names and overall concept of the game.

The sound effects were really great, especially that laughter. So were the drawings, especially that armor one :D

Combat felt more like a simple puzzle, where you need to manage your HP, since all the enemies die in one hit and you always take damage. Now, it wouldn't carry a whole game on its own, but I think it's fine if it's treated as more like a puzzle element and part of the challenge is to determine which enemies you want to avoid and which you need to eliminate in order to manage your HP.

The lasers felt like they should do a bit more damage then they do and that boss at the end didn't really fit the artstyle of the rest of the game, but that's fine for a game jam game.

Great job :)

Btw. I appreciate the shoutout, glad you found my post useful for those lasers :)

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Thanks for playing! Glad you liked the sounds and art :)

Originally the bear was intended to become a ladder once it got to the wall below the button, but I ran into a bunch of weird problems making that work so opted for a simple push puzzle instead and moved on.

Interesting take on the battle system - you're right it's almost more like a puzzle than anything else. 

Hah, I was sure I'd catch flack right away about the PV Games boss sprite I used, but to my surprise you're the first person to mention it. It's definitely not a perfect match, but yeah for a jam it was the giant scary monster sprite I needed, and PV Games gives you so many poses for each sprite it helped speed up crafting the attack animations.

Right now the laser does the same damage as the elite orange aliens, but  maybe it could do a little more.  Pre-armor, the one that can fire through the lasergate peels 50% of your HP away if it lands, but post-armor they do 20%. 

For sure, thanks again for the helpful shooting mechanic notes, and for playing and your feedback!