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(2 edits)

Not a noob question at all! Believe it or not I just learned about millisecond to fps conversion :D. If I did my math correct the animations are set to be 10 FPS. I use the default value Aseprite has (100ms) if you want to do the conversion yourself. Thanks for the question and thanks for looking at my animations :)


(secret: [deleted])

10 fps looks good to me, thanks for the quick reply!


ps i won't tell anyone :P

(+1)

Been playing around with these more, and they look really good!

Question though: Any plans to include the attack particle effects in the gladiator animations? i.e. https://twitter.com/admurin/status/1350926603853959173?s=20

(1 edit)

As of right now I have no plans of adding particle effects. This is because I am trying to finish the Marksman and Mage class first.

cool beans, looking forward to seeing the finished marksman and mage classes :)