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Hi HootHoot, glad to see you're still around! :)

1) Erm, somewhere specific this is a problem? I've been going around fixing the worst issues one by one. Not sure what you're referring to here.

2) Hehe, that's actually on purpose. There's supposed to be a lot more than just that thing - to make the game function well at all scales will take several versions of all UI panels and switching between them at different scales. You found one at 120%. That's also where the mini castle screen activates.

3) I've never heard of this! Thanks for bringing it to my attention - unfortunately it might be an engine problem.

4) When exactly does this happen? It's a bug for sure.

5) Um. This is a bit awkward. There totally is just a setting to make the game run in 64 bit. Not sure how big a difference this will make. I feel it makes the game a bit faster? So that's nice. I guess I'll just be releasing 64 bit versions from now on. It's a bit strange it wasn't just the default setting. Thanks a lot! :D

6) There are some bugs with the new v097 update which I am fixing bit by bit. Just an hour ago, I uploaded v0972. I think this might be solved now. 

7) It's angry? What do you mean? You don't like it? It takes too long, or?

8) Thanks for those suggestions!

9) Yeah, I have no idea how often the camps will be useful. They might be a very niche thing. But it was a popular suggestion and I thought I'd give it a chance. Of course, it gives a bad impression with the bugs (which should be fixed now in v0972).

You're meant to be able to take out the first roaming armies around late week 2. They don't really do as much as one would think, only engaging in combat under very specific circumstances - and have limited movement range. Still, I'm looking for feedback to tune that part of the game.

Thanks for your feedback :D