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Let's talk about problems.

1. Very small and poorly distinguishable font. I repeat this for some time. He's terrible as on the menu itself, especially with a pseudo shadow. So in the game itself, the scale is standard.

2. Problems with scale have not been solved! Step aside > 119% and the settings panel disappears in the game selection menu itself! WTF

When opening the window of the city castle, he completely overlaps the panel with resources.

3. Fullscreen is constantly reset (when the game collapses, or when changing the window to add sound or climb in the browser)

4. Why doesn't the game shut down the sound when you force it down? I don't understand!

5. It is long ago to switch to the 64bit version of the game or to make two versions at once, 32bit and 64bit. Modern Win10 supports 32bit only in emulation mode. Very disappointing when your game slows down.

6. And last, he noticed the problem - when a wandering neutral (wandering army) hero enters the battle, the game flies out with a mistake (if this happens on my way). On the move of the enemy, the move does not end blunt.

7. The counter of the new day, which is shown at each new move, is still very angry. Remove this ugly misunderstanding for good.

8. There is not enough button in the castle - to buy the entire army at once. The buttons are to transfer the entire army from the garrison of the castle, to the Hero. And the buttons are to transfer the entire army of one Hero, the second Hero.

9. Camp (5x5) did not even use - some nonsense. Because of the bug with stray armies, the game became inoperable. Constantly flies out!!! And yes, vagrant armies too strong, very much!!! Straight kapets like... In total

Hi HootHoot, glad to see you're still around! :)

1) Erm, somewhere specific this is a problem? I've been going around fixing the worst issues one by one. Not sure what you're referring to here.

2) Hehe, that's actually on purpose. There's supposed to be a lot more than just that thing - to make the game function well at all scales will take several versions of all UI panels and switching between them at different scales. You found one at 120%. That's also where the mini castle screen activates.

3) I've never heard of this! Thanks for bringing it to my attention - unfortunately it might be an engine problem.

4) When exactly does this happen? It's a bug for sure.

5) Um. This is a bit awkward. There totally is just a setting to make the game run in 64 bit. Not sure how big a difference this will make. I feel it makes the game a bit faster? So that's nice. I guess I'll just be releasing 64 bit versions from now on. It's a bit strange it wasn't just the default setting. Thanks a lot! :D

6) There are some bugs with the new v097 update which I am fixing bit by bit. Just an hour ago, I uploaded v0972. I think this might be solved now. 

7) It's angry? What do you mean? You don't like it? It takes too long, or?

8) Thanks for those suggestions!

9) Yeah, I have no idea how often the camps will be useful. They might be a very niche thing. But it was a popular suggestion and I thought I'd give it a chance. Of course, it gives a bad impression with the bugs (which should be fixed now in v0972).

You're meant to be able to take out the first roaming armies around late week 2. They don't really do as much as one would think, only engaging in combat under very specific circumstances - and have limited movement range. Still, I'm looking for feedback to tune that part of the game.

Thanks for your feedback :D