Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

can you give an example in gameplay of when this is happening (for example when you use learning points to boost a mental stat)?  I have not experienced this in my playthroughs recently (thought I fixed where it had been happening prior to releasing).

It happens when using learning points to increase a stat. In my case a 92% human and 8% demon got 3 charm for +1. I tested it by starting a new game with a demon slave and learning charm, she got 11 points for every +1. I used a fresh installation I downloaded a week ago as well and it still happened.

The source of the problem is cour_get, conf_get, wit_get, and charm_get in person.gd combined with the +=. Whenever those 4 mental stats are retrieved via the setget variables rather than directly through the stats dictionary it returns the sum of the racial bonus and the base values. So the += in mentalup of slave_tab.gd, and any other similar code, will add the racial bonus to the values stored in the person. The mental stat getter functions were changed by Aric's mod in a dangerous way, and a lot of work would be needed to fix all cases.

Basically, when this code runs

person[mental] += 1

and mental is "cour", it is equivalent to

person.cour = floor(stats.cour_base + stats.cour_racial) + 1