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wow, such a long comment, thanks!

And about the best way of "playing the game", playing fast is not optimal, just fast (people argue you should play Banished at x1 speed, even when it is absurdly slow). And that is the point of this game, not very playful, just a joke. And the lack of instructions, it is a combination of lack of time and "black box" mechanic.

The game has two objectives: (1) a very stupidly basic one, see your furniture become slightly more valuable during your lifetime (as if you played time in the comic), and (2) a second, the timescale of this craftsmanship, in contrast with the daily life.

In retrospective, this was too ambitious for 24 hours of work, and has some lackluster aspects...  The idea was to have a relationship with your family through the messages, and having a checkbox for "pause the game when something happens", but did not manage to have it in time. Also, the idea was also to have a "buy and sell through the newspaper" option. The most important feature missing is the charts showing you the pass of time, a XKCD essential.

if your family did not leave you, then there is a bug i need to fix.

The squirrels are for the alt-text of the original comic (in a very basic  way): time processes nuts, so let's use squirrels to reduce the impact of that. The tree is just an excuse to spawn squirrels.

Next weekend is LudumDare , and i plan to participate, but maybe after that I will use my spare time to implement the TODO list.