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Well done! Super polished visuals, nice audio, reasonably smooth controls, and innovative concept.

If you don't mind suggestions from a beginner dev: I got stuck at the triple table jump for like 10 minutes. Almost quit, then came back and figured out the directional throw, which is weird since I solved all previous puzzles without using it. I'd suggest make that mechanics mandatory for a preceding puzzle. Even after that I was stuck until I decided to exploit the glitched physics (won't spoil how). If that was intentional, well done! Very gratifying. Either way it's a shame that some people will skip your game before that.

P.S. Surfing on tables should be the main selling point of this game. Seriously.

Thanks! Ah yes, would make sense to have a simpler puzzle early on which would force one to learn the directional throws since it is kinda mandatory in the later ones. I intentionally made the beginning part quite easy so majority of players would not rage quit before they see my "cool" water temple joke. Dunno how you exploited the broken physics to beat it. There might be several ways to beat that part but the intended (or at least easiest) way is drop 3 tables under your feet, then do a 4th one (which despawns the bottom one) and quickly jump from that table to the top while it is still in air.

Ah well, I did try that method once and failed. It didn't come as natural to me as, if you must know, using the glitch where the tables are stuck together when they're spawned on top of each other, making a table centipede (!), pushing it up against the wall and using it as a ladder.

And yes I did laugh at your water temple joke. Be proud!

(+1)

I see, the good old table centipede strat ;) It was even more reliable tactic earlier on in the development when there was no cooldown on table throwing.