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(+2)

Excellent entry, really well-executed. The team (wow there are a lot of you) is clearly pretty experienced! I don't really have much to say. It was clean, polished, not particularly creative or anything but really didn't need to be.

A few minor points:

  • the ui is really small. I didn't even notice that I had a score for a LONG time!
  • needed a bit more juice when the player gets hit I felt
  • mechanically it's really straightforward, there didn't seem to be any strategy to playing for score - which is something I like about games like this. I get that it's a jam game and there's not much time for this sort of thing, though!

Really solid entry. Not going to win any awards for creativity, but doesn't need to xD also, I LOVE how much stuff there is to shoot. A lot of the entries seem to miss a trick here. Fill that screen with popcorn!

(+1)

Thank you for your comment!
I initially thought it out with a more interesting score system, with a timer mechanic where you had 10 seconds before you died, and you could pick items up to refill it, but you would have a score multiplier inversely proportional to the amount of time left, rewarding risky play. Was halfways implemented but I didn't have time to add the actual pickups so I just dropped the mechanic altogether. The score itself seems to be bugged too, with enemies giving out score multiple times after dying, so right now the score is little more than an afterthought.

(+1)

yeah I totally get that - jams are always that way 😂