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(1 edit) (+1)

There's so much polish here and also such a fun concept to back it up! I think that having 10 seconds be a "meter" rather than a "timer" of sorts is satisfying. Overall I liked the level design, glad you added the checkpoints to the rewind clocks. I do wonder if the size of the levels increases or you get to more of them, if hitting them manually would get a little repetitive over time. Still, one of my favorites so far, great job!

(+1)

Thank you so much, glad you liked it! At the moment hitting the clocks is always the correct play, so making the player think about that a bit more could be a good way to expand on this idea. The comment below yours suggested adding a moving platform, where you have to use the clocks in the right moment. I think that could be a great starting point.