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The patterns aren't hard in any way, at least to me as an arcade player, the game is just clunky, I felt like I was fighting the engine, the graphics are good but the dashes feel horrible, also, I think I feel inertia, bullet hells should not have inertia.

This may feel like an harsh review but I'm not trying to appear as an harsh person.

If you have a day where you're gaming and ran out of podcasts, I really recommend this one about shmup design in general: https://www.youtube.com/watch?v=ij5trBPbJPw

This game is in no way a shmup but judging by the bullet hell maybe you would be interested in watching this.

Thank for you the detailed feedback. You are right, there is inertia added to the game. I usually add just a tiny bit of inertia + reactivity to make players feel ever so slightly smoother. When there is 0 inertia, the controls can feel very stiff and rigid, like you're moving a tank.

I agree that the dashes feel kinda bad. It's due to a combination of factors other people have also pointed out.

- There is no grace time after landing
- You won't dash if you release the key too early
- And in my opinion, the dash is maybe a bit too long