Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Computer Spider

6
Posts
1
Followers
3
Following
A member registered Apr 23, 2021 · View creator page →

Creator of

Recent community posts

This game is free, no need to feel any responsibility.

Obrigado! :)

Charmful!

About the visuals I was only thinking about maybe backgrounds and player move animations.

And in regards  to audio a player death audio seems like the only location the game really needs it, although having audio for menus would also be cool (but not obligatory).

The patterns aren't hard in any way, at least to me as an arcade player, the game is just clunky, I felt like I was fighting the engine, the graphics are good but the dashes feel horrible, also, I think I feel inertia, bullet hells should not have inertia.

This may feel like an harsh review but I'm not trying to appear as an harsh person.

If you have a day where you're gaming and ran out of podcasts, I really recommend this one about shmup design in general: https://www.youtube.com/watch?v=ij5trBPbJPw

This game is in no way a shmup but judging by the bullet hell maybe you would be interested in watching this.

Hi, I'm the guy from the YouTube comment section, checked your game.

It's beyond my skill level so since you don't want players to get angry I turned invicibility for a more cozy analysis.

Ok so I'm gonna give my opinion:

Overall I like the idea, I won't give any opinion on the visuals because I'm sure they're gonna be updated, same with desyncing and performance.

The main menu theme really feels like a main menu, so that was nailed.

I also like the player ship design, it has a basic concept which it executes well and doesn't go for an  overdesigned approach.

Now I'll mention the "negatives", and the word is on quotes as it's a little subjective and I won't blame you for not taking the advice:

First, it's very memory focused, the second pattern will hit the player if the player isn't aware of it, it seems like a memory focused game which altough there's no problem with it, that property seems to be in opposition with the "don't play if you get angry" as losing because of something unexpected might cause anger.

And lastly, there's no audio feedback, you may want to preserve the music by itself but audio plays a huge role in game design, the game feels empty without some audio, and even rhythm games which are supposed to keep the music "pure" still have audio feedback.

Despite this current version's state, I'll still give this a 5 star review just to help it get recommended to more people.