A very fleshed out game that I wasn't expecting and a lot harder than I was expecting especially from the bosses. Though surprisingly less challenge than I expected from the final boss, probably due to the number of dice I had at the end. The games based on an interesting system though, with the turn based combat relying on randomized dice rolls and adding in the feature of doubling all values with a seven on top of the splits you can do between different stats.
It had an interesting idea of strategy, though unfortunately I didn't end up using it too much throughout my run through. Once I had a few more dice the game pretty much become a attack rush and not much else. The enemies would heal consistently and build up massive shields if I didn't attack as much as I could so I just ended up tanking it all and spam attacking :/
Other than the balance though the entirety of the game is a really nice basis and had some really cool ideas. Maybe some sort of dice variants could've helped? Rather than just more dice every boss you beat. Some dice could be limited to certain numbers or certain things, ex. an attack dice that does more if you only attack, etc..
One thing that was a bit annoying to me though, was the placement and handling off the dice rolling. Since you end up rolling every turn and you also end up moving dice into the different areas every turn it became kinda repetitive to go all the way to the top to roll and drag all the way to the left to pick something.
Not to mention for the first little bit I was a bit confused since I didn't really know what I was supposed to do or where the dice were supposed to go. Once I figured it out though it definitely made more sense, though it was still a little weird. Especially the number display in comparison to the display on the 7 dice and enemies "double dice" which were all in middle of the dice.
So personally I'd prefer if the UI was tweaked slightly, and something that could be helpful would be adding the ability to say, double click a certain stat and put everything into it. That way if you are going for an all in strategy, it's less time consuming. Though as I said the game also feels like it needs a bit of balancing so I'd recommend doing that first, since making a spam strategy easier isn't really gonna help.
A really polished game tho I've gotta say. And definitely an interesting play through.